Wesnoth logo
Wesnoth Units database

Marksman

(image)

Hired by the minotaurs to aid in their battles, marksmen among gnolls are adept at their bows and almost unstoppable in mountainous or marshy regions.

Special Notes: In marshlands, this unit's prowling skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.

Information

Advances from: Gnoll
Advances to: Deadeye
Cost: 30
HP: 45
Movement: 5
XP: 60
Level: 2
Alignment: chaotic
IDGnoll Marksman
Abilities: swamp prowl

Attacks (damage - count)

(image)sword
melee
8 - 2
blade
(image)bow
ranged
5 - 5
pierce

Resistances

(icon) blade0% (icon) pierce-10%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove160%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village150%